Jun 04, 2006, 02:10 PM // 14:10
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#1
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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Improving minion AI
First, let me say I have no issues with the recent skill changes, I thought they did an excellent job of balancing it.
My issue is with the AI of the minions. When you have a large number of minions grouped together, they will sometimes all get stuck trying to turn a corner, particularly if enemies are agroed. They usually remain trapped in this position until one or some of the enemies die. I assume they get moving once they choose another target.
They also have a habbit of Being agroed by enemies over walls, or on a platform. They will attempt to attack what they can't reach and just stand there. Full armies of 10 minions are commonly lost to me this way, and it's very embarrassing in groups.
There are other instances where I will agro enemies and the minions will start running towards the enemies, then back to me. Some minions will just keep running back and forth through an entire fight, limiting their effectiveness.
Perhaps it would be a good idea to make them act as henchmen do, where they would basically target whatever you do. The fact that they just attack whatever comes into agro range makes it difficult to pull groups which is a necessity in many areas of the game.
Normally, I hang back if I'm in a group and wait until a group of enemies is pulled away from other groups. Sometimes this goes haywire on me because the minons will wander off and agro others, particularly if they kill their current target. I suppose they're confused about what their next target should be.
The way I play my MM, I rely alot on my vampiric horrors getting attacks in, but half the time, they're just running around aimlessly.
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Jun 04, 2006, 02:46 PM // 14:46
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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/signed
They should at least update the horrors so that they act like henchmen. I suppose the minions cant get away from their master :P j/k.
It's also strange that pets act more like henchmen than minions do.... ooo...
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Jun 04, 2006, 05:16 PM // 17:16
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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/signed
The AI of minions is one of the reasons i quit playing a MM. It can be extremely frustrating sometimes.
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Jun 04, 2006, 10:08 PM // 22:08
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#4
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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OMG, LOSING 10 MINIONS TO FIRESTORM IS SO NOT COOL. /signed. Minions need better AI, damnit.
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Jun 04, 2006, 10:19 PM // 22:19
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#5
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Forge Runner
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
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/signed, I would love to see minions with better AI, but when you think about it how intelligent could a headless fiend be
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Jun 04, 2006, 10:23 PM // 22:23
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#6
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Wilds Pathfinder
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Well,actually look at the Flesh Golem,you turn he turns. They can't be that stupid...
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Jun 04, 2006, 10:25 PM // 22:25
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#7
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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We should teach them algebra!
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Jun 04, 2006, 11:41 PM // 23:41
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#8
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Academy Page
Join Date: Jul 2005
Location: IL
Guild: Looking for one
Profession: N/
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/signed yea they need better AI
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Jun 05, 2006, 01:20 AM // 01:20
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#9
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Apart from the flesh golem, they clearly lack heads and therefore brains.
/unsigned, they are powerful enough as it is.
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